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Ergebnisse:
Wetzel, Nicole: Kunke, Dunja: Widmann, Andreas: Tablet PC use directly affects children's perception and attention. [2022]
Holler, Andrea: Gogolewska, Mirjam: How children experience classical music. [2022]
Swijtink, Nadia: Prins, Tineke: Hermans, Liesbeth: Hietbrink, Niek: An informed audience: The effects of constructive television news on emotions and knowledge. [2022]
Kleemans, Mariska: Janssen, Lisa T.: Anschuetz, Doeschka J.: Buijzen, Moniek: The influence of sources in violent news on fright and worry responses of children in the Netherlands. [2022]
Cross, Liam: Kaye, Linda K.: Savostijanovs, Juris: MacLatchi, Neil: Johnston, Matthew: u.a.: Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. [2022]
Bulut, Derman: Samur, Yavuz: Coemert, Zeynep: The effect of educational game design process on students' creativity. [2022]
Zwitserlood, Rob: ter Harmsel, Marjan: Schulting, Johanna: Wiefferink, Karin: Gerrits, Ellen: To game of not to game? Efficacy of using tablet games in vocabulary intervention for children with DLD. [2022]
Rosenberg, Hananel: Blondheim, Menahem: Porat, Chen Sabag-Ben: Mobile phones and the experience of time: New perspectives from a deprivation study of teenagers. [2022]
Holler, Andrea: Gogolewska, Mirjam: Wie Kinder klassische Musik empfinden. [2022]
Xu, Ying: Vigil, Valery: Bustamante, Andres: Warschauer, Mark: "Elinor's talking to me!": Integrating conversational AI into children's narrative science programming. [2022]
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