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Ergebnisse:
Murris, Karin: Scott, Fiona: Thomsen, Bo Stjerne: Dixon, Kerryn: Giorza, Theresa: u.a.: Researching digital inequalities in children's play with technology in South Africa. [2022]
Bulut, Derman: Samur, Yavuz: Coemert, Zeynep: The effect of educational game design process on students' creativity. [2022]
Zwitserlood, Rob: ter Harmsel, Marjan: Schulting, Johanna: Wiefferink, Karin: Gerrits, Ellen: To game of not to game? Efficacy of using tablet games in vocabulary intervention for children with DLD. [2022]
Pires, Fernanda: Masanet, Maria-Jose: Tomasena, Jose Miguel: Scolari, Carlos A.: Learning with YouTube: Beyond formal and informal through new actors, strategies and afforances. [2022]
Thang, Siew Ming: Mahmud, Najihah: Jaafar, Nurjanah Mohd: Ng, Liz Lay Shi: Aziz, Noor Baizura Abdul: Online learning engagement among Malaysian primary school students during the Covid-19 pandemic. [2022]
Mado, Marijn: Fauville, Geraldine: Jun, Hanseul: Most, Elise: Strang, Carlyn: Bailenson, Jeremy N.: Accessibility of educational virtual reality for children during the COVID-19 pandemic. [2022]
Taylor, Gemma: Kolak, Joanna: Bent, Eve M.: Monaghan, Pedraic: Selecting educational apps for preschool children: How useful are website app rating systems? [2022]
Seabra, Filipa: Abelha, Marta: Teixeira, Antonio: Aires, Luisa: Learning in troubled times: Parents’ perspectives on emergency remote teaching and learning. [2022]
Gil-Quintana, Javier: Vida de Leon, Emilio: Osuna-Acedo, Sara: Marta-Lazo, Carmen: Nano-influencers edutubers: Perspectives of centennial generation families in Spain. [2022]
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