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Ergebnisse:
Schwarzer, Clarissa: Grafe, Nico: Hiemisch, Andreas: Kiess, Wieland: Poulain, Tanja: Associations of media use and early childhood development: cross-sectional findings from the LIFE child study. [2022]
Orben, Amy: Przybylski, Andrew K.: Blakemore, Sarah-Jayne: Kievit, Rogier A.: Windows of developmental sensitivity to social media. [2022]
Holler, Andrea: Gogolewska, Mirjam: How children experience classical music. [2022]
Murris, Karin: Scott, Fiona: Thomsen, Bo Stjerne: Dixon, Kerryn: Giorza, Theresa: u.a.: Researching digital inequalities in children's play with technology in South Africa. [2022]
Leon, Miriam: Rehbein, Lucio: Labbe, Christian: van Deursen, Alexander J. A. M.: Cerda, Cristian: Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents. [2022]
Kleemans, Mariska: Janssen, Lisa T.: Anschuetz, Doeschka J.: Buijzen, Moniek: The influence of sources in violent news on fright and worry responses of children in the Netherlands. [2022]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Tiraboschi, Gabriel Arantes: West, Greg L.: Boers, Elroy: Bohbot, Veronique D.: Fitzpatrick, Caroline: Associations between video game engagement and ADHD symptoms in early adolescence. [2022]
Cross, Liam: Kaye, Linda K.: Savostijanovs, Juris: MacLatchi, Neil: Johnston, Matthew: u.a.: Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. [2022]
Bulut, Derman: Samur, Yavuz: Coemert, Zeynep: The effect of educational game design process on students' creativity. [2022]
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