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Ergebnisse:
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Frolich: Marie A.: Aguiar, Naomi R.: Putnam, Marisa M.: Calvert, Sandra L.: Adult reports of Pokemon GO play: Stronger parasocial relationships predict increased nostalgia and decreased app play. [2020]
Leahy, Sean M.: Holland, Charlotte: Ward, Francis: The digital frontier: Envisioning future technologies impact on the classroom. [2019]
Goetz, Maya: Bulla, Christine: Mendel, Caroline: "Dieses Spiel verbindet einfach Menschen". Eine Fanstudie zu Pokemon Go. [2017]
Rauschnabel, Philipp A.: Rossmann, Alexander: tom Dieck, M. Claudia: An adoption framework for mobile augmented reality games: The case of Pokemon Go. [2017]
Tang, Ailie K. Y.: Key factors in the triumph of Pokemon GO. [2017]
Furio, David: Gonzalez-Gancedo, Santiago: Juan, M.-Carmen: Segui, Ignacio: Rando, Noemi: Evaluation of learning outcomes using an educational iPhone game vs. traditional game. [2013]
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