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Ergebnisse:
Szambolics, Julia: Malos, Sonia: Balaban, Delia Cristina: Adolescents' augmented reality filter usage on social media, developmental process, and well-being. [2023]
Lo, Patrick: Lyu, Ya-Pin: Chen, Joyce Chao-chen: Lu, Jui-Lien: Stark, Andrew J.: Measuring the educational value of comic books from the school librarians' perspective: A region-wide quantitative study in Taiwan. [2022]
Mason, James R.: Disney's adult audiences. [2022]
Mulcahy, Rory Francis: Zainuddin, Nadia: Russell-Bennett, Rebekah: Transformative value and the role of involvement in gamification and serious games for well-being. [2021]
Moeller, A. Marthe: Baumgartner, Susanne E.: Kuehne, Rinaldo: Peter, Jochen: Sharing the fun? How social information affects viewers' video enjoyment and video evaluations. [2021]
Strouse, Gabrielle A.: MacClure, Elisabeth: Myers, Lauren J.: Zosh, Jennifer M.: Troseth, Georgene L.: u.a.: Zooming through development: Using video chat to support family connections. [2021]
Pienimaeki, Maija: Kinnula, Marianne: Iivari, Netta: Finding fun in non-formal technology education. [2021]
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