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Ergebnisse:
Kamasak, Tuelay: Topbas, Murat: Ozen, Nalan: Esenuelkue, Guelnur: Yildiz, Nihal: u.a.: An investigation of changing attitudes and behaviours and problematic internet use in children age 8 to 17 years during the COVID-19 pandemic. [2022]
Cross, Liam: Kaye, Linda K.: Savostijanovs, Juris: MacLatchi, Neil: Johnston, Matthew: u.a.: Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. [2022]
Kaur, Ravineet: Sharma, Rakesh Kumar: Bakshi, Apurva: The persuasive effect of product placements. Evidence from an emerging market. [2022]
Packer, Jessica: Croker, Helen: Goddings, Anne-Lise: Boyland, Emma J.: Stansfield, Claire: u.a.: Advertising and young people's critical reasoning abilities: Systematic review and meta-analysis. [2022]
Jacobs, Ruud S.: Werning, Stefan: Jansz, Jeroen: Kneer, Julia: Procedural arguments of persuasive games. An elaboration likelihood perspective. [2021]
Austin, Erica Weintraub: Austin, Bruce W.: Kaiser, C. Kit: Effects of family-centered media literacy training on family nutrition outcomes. [2020]
Mouronte-Lopez, Mary Luz: Garcia, Arturo: Bautista, Susana: Cortes, Carmen: Analyzing the gender influence on the interest in engineering and technical subjects. [2020]
Schwarz, Vera: Goetzenbrucker, Gerit: Kayali, Fares: Grill, Christiane: Purgathofer, Peter: Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project. [2020]
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