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Ergebnisse:
Steinbock, Jeanine: Hein, Rebecca: Eisenmann, Maria: Latoschik, Marc Erich: Wienrich, Carolin: Virtual Reality im modernen Englischunterricht und das Potenzial fuer Inter- und Transkulturelles Lernen. [2022]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Beyea, David: Van der Heide, Brandon: Ewoldsen, David: Eden, Allison: Meng, Jingbo: Avatar-based self-influence in a traditional CMC environment. [2022]
Jansen, Henning: Das Spiel mit der Psychose. [2021]
Ischen, Carolin: Araujo, Theo: van Noort, Guda: Voorfeld, Hilde: Smit, Edith: "I am here to assist you today": The role of entity, interactivity and experiential perceptions in chatbot persuasion. [2020]
Duerkop, Katharina: Computerspiel. [2020]
Van Bauwel, Sofie: Women gamers. [2020]
Shaw, Adrienne: Kenski, Kate: Stromer-Galley, Jennifer: Martey, Rosa Mikeal: Clegg, Benjamin A.: u.a.: Serious efforts at bias reduction. The effects of digital games and avatar customization on three cognitive biases. [2018]
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