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Ergebnisse:
Wetzel, Nicole: Kunke, Dunja: Widmann, Andreas: Tablet PC use directly affects children's perception and attention. [2022]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Zender, Raphael: Buchner, Josef: Schaefer, Caterina: Wiesche, David: Kelly, Kathrin: Tueshaus, Ludger: Virtual Reality fuer Schueler:innen. Ein "Beipackzettel" fuer die Durchfuehrung immersiver Lernszenarien im schulischen Kontext. [2022]
Steinbock, Jeanine: Hein, Rebecca: Eisenmann, Maria: Latoschik, Marc Erich: Wienrich, Carolin: Virtual Reality im modernen Englischunterricht und das Potenzial fuer Inter- und Transkulturelles Lernen. [2022]
Mado, Marijn: Fauville, Geraldine: Jun, Hanseul: Most, Elise: Strang, Carlyn: Bailenson, Jeremy N.: Accessibility of educational virtual reality for children during the COVID-19 pandemic. [2022]
Kim, Dongil: Nam, JeeEun Karin: Keum, Changmin: Adolescent Internet gaming addiction and personality characteristics by game genre. [2022]
Beyea, David: Van der Heide, Brandon: Ewoldsen, David: Eden, Allison: Meng, Jingbo: Avatar-based self-influence in a traditional CMC environment. [2022]
Sharma, Manoj Kumar: Anand, Nitin: Kumar, Keshav: Lenin Singh, Rajkumar: Thakur, Pranjali Chakraborty: u. a.: Constructing the understanding of teenagers deviant use of cyberspace. [2021]
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