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Ergebnisse:
Kong, Qiuyi: Lai-Ku, Kelly-Yee: Deng, Liping: Yan-Au, Apple-Chung: Motivation and perception of Hong Kong university students about social media news. [2021]
Ortega-Mohedano, Felix: Pinto-Hernandez, Fernando: Predicting wellbeing in children's use of smart screen devices. [2021]
Karsay, Kathrin: Matthes, Joerg: Froehlich, Valerie: Gender role portrayals in television advertisements: Do channel characteristics matter? [2020]
Nobre, Juliana N. P.: Vinolas Prat, Bernat: Santos, Juliana N.: Santos, Livia R.: Pereira, Leiziane: u.a.: Quality of interactive media use in early childhood and child development: a multicriteria analysis. [2020]
Kahila, Juho: Valtonen, Teemu: Tedre, Matti: Maekitalo, Kati: Saarikoski, Olli: Children's experiences on learning the 21st-century skills with digital games. [2020]
Picton, Irene: Clark, Christina: Judge, Tim: Video game playing and literacy: a survey of young people aged 11 to 16. [2020]
Daoud, Rana: Starkey, Louise: Eppel, Elizabeth: Tho, Doan Vo: Sylvester, Allan: The educational value of internet use in the home for school children: A systematic review of literature. [2020]
Marzouki, Yousri: Barach, Eliza: Srinivasan, Vidhushini: Shaik, Samira: Feldman, Laurie Beth: The dynamics of negative stereotypes as revealed by tweeting behavior in the aftermath of the Charlie Hebdo terrorist attack. [2020]
Horta, Paula M.: Machado, Barbara B.: de Souza, Liziane V.: Food content on children movies from 2013 to 2018: taking food processing into account. [2020]
Tandon, Anushree: Kaur, Puneet: Dhir, Amandeep: Maentymaeki, Matti: Sleepless due to social media? Investigating problematic sleep due to social media and social media sleep hygiene. [2020]
Aydin, Orkun: Gueclue, Merve: Uenal-Aydin, Pinar: Spada, Marcantonio M.: Metacognitions and emotion recognition in Internet Gaming Disorder among adolescents. [2020]
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