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Ergebnisse:
Wetzel, Nicole: Kunke, Dunja: Widmann, Andreas: Tablet PC use directly affects children's perception and attention. [2022]
Nimrod, Galit, Lemish, Dafna: Elias, Nelly: Grandparenting with media: patterns of mediating grandchildren's media use. [2022]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Verduyn, Philippe: Gugushvili, Nino: Kross, Ethan: Do social networking sites influence well-being? The extended active-passive model. [2022]
Zwitserlood, Rob: ter Harmsel, Marjan: Schulting, Johanna: Wiefferink, Karin: Gerrits, Ellen: To game of not to game? Efficacy of using tablet games in vocabulary intervention for children with DLD. [2022]
Xu, Ying: Vigil, Valery: Bustamante, Andres: Warschauer, Mark: "Elinor's talking to me!": Integrating conversational AI into children's narrative science programming. [2022]
Kim, Dongil: Nam, JeeEun Karin: Keum, Changmin: Adolescent Internet gaming addiction and personality characteristics by game genre. [2022]
Kirkorian, Heather L.: Choi, Koeun: Yoo, Seung Heon: Etta, Roxanne A.: The impact of touchscreen interactivity on U.S. toddlers’ selective attention and learning from digital media. [2022]
Griffith, Shayl F.: Hart, Katie C.: Mavrakis, Athena A.: Bagner, Daniel M.: Making the best of app use: The impact of parent-child co-use of interactive media on children’s learning in the U.S. [2022]
Gomez-Garcia, Salvador: Paz-Rebollo, Maria-Antonia: Cabeza-San-Deogracias, Jose: Newsgames against hate speech in the refugee crisis. [2021]
Elias, Nelly: Lemish, Dafna: Nimrod, Galit: Grandparental mediation of children's digital media use. [2021]
O'Mara, Joanne: Laidlaw, Linda: Wong, Suzanna So Har: Children as architects of their digital worlds. [2021]
Koebe, Kristina: Hage, Eileen: von Brand, Tilman: YouTube als Materialfundus fuer historisches Lernen im Deutschunterricht. [2021]
Berger, Sonja: Esterl, Nadine: Beier, Johanna: Debold, Christine: Interaktive Online-Workshops, Escape-Games, Rollenspiele. Potenziale medienpaedagogischer Online-Lernraeume. [2021]
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