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Ergebnisse:
Tarres-Puertas, Marta I.: Costa, Vicent: Pedreira Alvarez, Montserrat: Lemkow-Tovias, Gabriel: Rossell, Josep M.: Dorado, Antonio, D.: Child-robot interactions using educational robots: An ethical and inclusive perspective. [2023]
Wetzel, Nicole: Kunke, Dunja: Widmann, Andreas: Tablet PC use directly affects children's perception and attention. [2022]
Nimrod, Galit, Lemish, Dafna: Elias, Nelly: Grandparenting with media: patterns of mediating grandchildren's media use. [2022]
Zwitserlood, Rob: ter Harmsel, Marjan: Schulting, Johanna: Wiefferink, Karin: Gerrits, Ellen: To game of not to game? Efficacy of using tablet games in vocabulary intervention for children with DLD. [2022]
Kim, Dongil: Nam, JeeEun Karin: Keum, Changmin: Adolescent Internet gaming addiction and personality characteristics by game genre. [2022]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Verduyn, Philippe: Gugushvili, Nino: Kross, Ethan: Do social networking sites influence well-being? The extended active-passive model. [2022]
Paay, Jeni: Kjeldskov, Jesper: Hansen, Kathrine Maja: Joergensen, Tobias: Overgaard, Katrine Leth: Digital ethnography of home use of digital personal assistants. [2022]
Kirkorian, Heather L.: Choi, Koeun: Yoo, Seung Heon: Etta, Roxanne A.: The impact of touchscreen interactivity on U.S. toddlers’ selective attention and learning from digital media. [2022]
Griffith, Shayl F.: Hart, Katie C.: Mavrakis, Athena A.: Bagner, Daniel M.: Making the best of app use: The impact of parent-child co-use of interactive media on children’s learning in the U.S. [2022]
Sinvani, Rachel-Tzofia: Darel, Dana: Ekrilat, Fahima: Segal, Lee: Gilboa, Yafit: The relationship between executive functions and naturalistic use of screen-based activities in children. [2022]
Xu, Ying: Vigil, Valery: Bustamante, Andres: Warschauer, Mark: "Elinor's talking to me!": Integrating conversational AI into children's narrative science programming. [2022]
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