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Ergebnisse:
Portugal, Ana Maria: Hendry, Alexandra: Smith, Tim J.: Bedford, Rachael: Do pre-schoolers with high touchscreen use show executive function differences? [2023]
Keenan-Kroff, Savannah L.: Coyne, Sarah M.: Shawcroft, Jane E.: Sheppard, J. Andan: James, Spencer L.: u.a.: Associations between sexual music lyrics and sexting across adolescence. [2023]
Zimmer-Gembeck, Melanie J.: Hawes, Tanya: Scott, Riley A.: Campbell, Tia: Webb, Haley J.: Adolescents' online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating. [2023]
Gueron-Sela, Noa: Shalev, Ido: Gordon-Hacker, Avigail: Egotubov, Alisa: Barr, Rachel: Screen media exposure and behavioral adjustment in early childhood during and after COVID-19 home lockdown periods. [2023]
Sciacca, Beatrice: Laffan, Derek A.: O'Higgins Norman, James: Milosevic, Tijana: Parental mediation in pandemic: Predictors and relationship with children's digital skills and time spent online in Ireland. [2022]
Matthes, Joerg: Thomas, Marina F.: Stevic, Anja: Schmuck, Desiree: Fighting over smartphones? Parents' excessive smartphone use, lack of control over children's use, and conflict. [2021]
Chang, Fong-Ching: Chiu, Chiung-Hui: Chen, Ping-Hung: Chiang, Jeng-Tung: Miao, Nae-Fang: u.a.: Children's use of mobile devices, smartphone addiction and parental mediation in Taiwan. [2019]
Piotrowski, Jessica Taylor: Krcmar, Marina: Reading with hotspots: Young children's responses to touchscreen stories. [2017]
Gentile, Douglas A.: Bender, Patrick K.: Anderson, Craig A.: Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children. [2017]
Symons, Katrien: Ponnet, Koen: Walrave, Michel: Heirman, Wannes: A qualitative study into parental mediation of adolescents' internet use. [2017]
Cho, Hyun: Lee, Sang-Kyu: Choi, Jung-Seok: Choi, Sam-Wook: Kim, Dai-Jin: An exploratory study on association between Internet game contents and aggression in Korean adolescents. [2017]
Kaczmarek, Lukas Dominik: Misiak, Michal: Behnke, Maciej: Dziekan, Martyna: Guzik, Przemyslaw: The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokemon GO use. [2017]
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