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Ergebnisse:
Kong, Qiuyi: Lai-Ku, Kelly-Yee: Deng, Liping: Yan-Au, Apple-Chung: Motivation and perception of Hong Kong university students about social media news. [2021]
Feierabend, Sabine: Gloeckler, Stephan: Kheredmand, Hediye: Rathgeb, Thomas: Jugend, Information, Medien. Ergebnisse der JIM-Studie 2020. [2021]
Cabeza-Ramirez, Luis Javier: Munoz-Fernandez, Guzman Antonio: Santos-Roldan, Luna: Video game streaming in young people and teenagers: Uptake, user groups, dangers, and opportunities. [2021]
Craig, Shelley L.: Eaton, Andrew D.: MacInroy, Lauren B.: Leung, Vivian W. Y.: Krishnan, Sreedevi: Can social media participation enhance LGBTQ+ youth well-being? Development of the social media benefits scale. [2021]
Nobre, Juliana N. P.: Vinolas Prat, Bernat: Santos, Juliana N.: Santos, Livia R.: Pereira, Leiziane: u.a.: Quality of interactive media use in early childhood and child development: a multicriteria analysis. [2020]
Mulcahy, Rory Francis: Zainuddin, Nadia: Russell-Bennett, Rebekah: Transformative value and the role of involvement in gamification and serious games for well-being. [2020]
Ambrose, Grace J:, Meng, Juan: Ambrose, Paul J.: Why do millennials use Facebook? Enduring insights. [2020]
Frolich: Marie A.: Aguiar, Naomi R.: Putnam, Marisa M.: Calvert, Sandra L.: Adult reports of Pokemon GO play: Stronger parasocial relationships predict increased nostalgia and decreased app play. [2020]
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