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Ergebnisse:
Murris, Karin: Scott, Fiona: Thomsen, Bo Stjerne: Dixon, Kerryn: Giorza, Theresa: u.a.: Researching digital inequalities in children's play with technology in South Africa. [2022]
Leon, Miriam: Rehbein, Lucio: Labbe, Christian: van Deursen, Alexander J. A. M.: Cerda, Cristian: Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents. [2022]
Bulut, Derman: Samur, Yavuz: Coemert, Zeynep: The effect of educational game design process on students' creativity. [2022]
Guegan, Jerome: Brechet, Claire: Nelson, Julien: Dreamlike and playful virtual environments to inspire children's divergent thinking. [2021]
Armah, Annabelle: Landers-Potts, Melissa: A review of imaginary companinons and their implications for development. [2021]
Rahimi, Farzan Baradaran: Kim, Beaumie: Learning through redesigning a game in the STEM classroom. [2021]
Bray, Lucy: Blake, Lucy: Protheroe, Jo: Nafria, Begonya: de Avila, Marla Andreia Garcia: u.a.: Children's pictures of COVID-19 and measures to mitigate its spread: An international qualitative study. [2021]
Marsh, Jackie: Lahmar, Jamal: Plowman, Lydia: Yamada-Rice, Dylan: Bishop, Julia: u. a.: Under threes' play with tablets. [2021]
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