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Gkintoni, Evgenia: Vantaraki, Fedra: Skoulidi, Charitini: Anastassopoulos, Panagiotis: Vantarakis, Apostolos: Promoting physical and mental health among children and adolescents via gamification. A conceptual systematic review. [2024]
Wanka, Friederike: Vogel, Mandy: Grafe, Nico: Assmann, Manuela: Kiess, Wieland: u.a.: Leisure activities of adolescents - Associations with well-being and parental leisure engagement. [2023]
Mora-Monteros, Maelle: Suris, Joan-Carles: Chok, Lorraine: Siwiak, Agnieszka: Stadelmann, Sophie: Barrense-Dias, Yara: Evolution of screen use among youth between 2012 and 2020 in Switzerland. [2023]
Purba, Amrit Kaur: Thomson, Rachel M.: Henery, Paul M.: Pearce, Anna: Henderson, Marion: Katikireddi, S. Vittal: Social media use and health risk behaviours in young people: systematic review and meta-analysis. [2023]
de Oliveira, Isabela dos Reis: Maciel, Nathalia Maximiano Soares: da Costa, Bianca Tomaz: Soares, Anne Danieli Nascimento: Gomez, Junia Maria Geraldo: Association between abdominal obesity, screen time and sleep in adolescents. [2023]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Nilsson, Anders: Rosendahl, Ingvar: Jayaram-Lindstroem, Nitya: Gaming and social media use among adolescents in the midst of the COVID-19 pandemic. [2022]
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