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Ergebnisse:
Murris, Karin: Scott, Fiona: Thomsen, Bo Stjerne: Dixon, Kerryn: Giorza, Theresa: u.a.: Researching digital inequalities in children's play with technology in South Africa. [2022]
Nilsson, Anders: Rosendahl, Ingvar: Jayaram-Lindstroem, Nitya: Gaming and social media use among adolescents in the midst of the COVID-19 pandemic. [2022]
Alsaad, Fatimah: Binkhamis, Lujain: Alsalman, Amal: Alabdulqader, Njood: Alamer, Mashael: u.a.: Impact of action video gaming behavior on attention, anxiety, and sleep among university students. [2022]
Kim, Dongil: Nam, JeeEun Karin: Keum, Changmin: Adolescent Internet gaming addiction and personality characteristics by game genre. [2022]
Scholz, Carolin: Nicht ohne meinen Teddy. [2022]
Cai, Xiaowei: Cebollada, Javier: Cortinas, Monica: From traditional gaming to mobile gaming: Video game players’ switching behaviour. [2022]
Cabeza-Ramirez, Luis Javier: Munoz-Fernandez, Guzman Antonio: Santos-Roldan, Luna: Video game streaming in young people and teenagers: Uptake, user groups, dangers, and opportunities. [2021]
Gomez-Garcia, Salvador: Paz-Rebollo, Maria-Antonia: Cabeza-San-Deogracias, Jose: Newsgames against hate speech in the refugee crisis. [2021]
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