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Ergebnisse:
Gomez-Garcia, Salvador: Paz-Rebollo, Maria-Antonia: Cabeza-San-Deogracias, Jose: Newsgames against hate speech in the refugee crisis. [2021]
Cabeza-Ramirez, Luis Javier: Munoz-Fernandez, Guzman Antonio: Santos-Roldan, Luna: Video game streaming in young people and teenagers: Uptake, user groups, dangers, and opportunities. [2021]
Marsh, Jackie: Lahmar, Jamal: Plowman, Lydia: Yamada-Rice, Dylan: Bishop, Julia: u. a.: Under threes' play with tablets. [2021]
Simanjuntak, Aurora: Purnawan, Ni Luh Ramaswati: Pradipta, Ade Devia: The effect of online game violence exposure on teenagers' aggressive behavior. [2021]
Kristiansen, Soeren: Severin-Nielsen, Majbritt Kappelgaard: Adolescent gambling advertising awareness: A national survey. [2021]
Paulus, Frank W.: Sander, Charlotte S.: Nitze, Monika: Kramatschek-Pfahler, Anne-Rose: Voran, Anette: u.a.: Gaming disorder and computer-mediated communication in children and adolescents with autism spectrum disorder. [2020]
Van Bauwel, Sofie: Women gamers. [2020]
Hollen, Linda: Doerner, Rita: Griffiths, Mark D.: Emond, Alan: Gambling in young adults aged 17-24 years: A population-based study. [2020]
Goodman, William: Jackson, Sarah E.: MacFerran, Ethna: Purves, Richard: Redpath, Ian: u. a.: Association of video game use with body mass index and other energy-balance behaviors in children. [2020]
Mulcahy, Rory Francis: Zainuddin, Nadia: Russell-Bennett, Rebekah: Transformative value and the role of involvement in gamification and serious games for well-being. [2020]
Kracht, Chelsea L.: Joseph, Elizabeth D.: Staiano, Amanda E.: Video games, obesity, and children. [2020]
MacCullough, Keiko M.: Wong, Y. Joel: Stevenson, Natalie J.: Female video game players and the protective effect of feminist identity against internalized misogyny. [2020]
Skocajic, Milica M.: Radosavljevic, Jovan G.: Okicic, Milica G.: Jankovic, Ivana O.: Zezelj, Iris L.: Boys just don't! Gender stereotyping and sanctioning of counter-stereotypical behavior in preschoolers. [2020]
Frolich: Marie A.: Aguiar, Naomi R.: Putnam, Marisa M.: Calvert, Sandra L.: Adult reports of Pokemon GO play: Stronger parasocial relationships predict increased nostalgia and decreased app play. [2020]
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