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Ergebnisse:
Wetzel, Nicole: Kunke, Dunja: Widmann, Andreas: Tablet PC use directly affects children's perception and attention. [2022]
Murris, Karin: Scott, Fiona: Thomsen, Bo Stjerne: Dixon, Kerryn: Giorza, Theresa: u.a.: Researching digital inequalities in children's play with technology in South Africa. [2022]
Martinez-Lopez, Emilio J.: Lopez-Serrano, Sebastian: De La Torre-Cruz, Manuel: Ruiz-Ariza, Alberto: Effects of the augmented reality game Pokemon GO on fitness and fatness in secondary school students. [2022]
Tiraboschi, Gabriel Arantes: West, Greg L.: Boers, Elroy: Bohbot, Veronique D.: Fitzpatrick, Caroline: Associations between video game engagement and ADHD symptoms in early adolescence. [2022]
Nilsson, Anders: Rosendahl, Ingvar: Jayaram-Lindstroem, Nitya: Gaming and social media use among adolescents in the midst of the COVID-19 pandemic. [2022]
Bulut, Derman: Samur, Yavuz: Coemert, Zeynep: The effect of educational game design process on students' creativity. [2022]
Zwitserlood, Rob: ter Harmsel, Marjan: Schulting, Johanna: Wiefferink, Karin: Gerrits, Ellen: To game of not to game? Efficacy of using tablet games in vocabulary intervention for children with DLD. [2022]
Alsaad, Fatimah: Binkhamis, Lujain: Alsalman, Amal: Alabdulqader, Njood: Alamer, Mashael: u.a.: Impact of action video gaming behavior on attention, anxiety, and sleep among university students. [2022]
Kim, Dongil: Nam, JeeEun Karin: Keum, Changmin: Adolescent Internet gaming addiction and personality characteristics by game genre. [2022]
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