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Ergebnisse:
Cabeza-Ramirez, Luis Javier: Munoz-Fernandez, Guzman Antonio: Santos-Roldan, Luna: Video game streaming in young people and teenagers: Uptake, user groups, dangers, and opportunities. [2021]
Gomez-Garcia, Salvador: Paz-Rebollo, Maria-Antonia: Cabeza-San-Deogracias, Jose: Newsgames against hate speech in the refugee crisis. [2021]
Nunez-Gomez, Patricia: Ortega-Mohedano, Felix: Larranaga-Martinez, Kepa: Habits of use and consumption of smart screens among children from 7 to 9 years old in Spain. [2021]
Simanjuntak, Aurora: Purnawan, Ni Luh Ramaswati: Pradipta, Ade Devia: The effect of online game violence exposure on teenagers' aggressive behavior. [2021]
Ruiz-Banuls, Monica: Gomez-Trigueros, Isabel Maria: Rovira-Collado, Jose: Rico-Gomez, Maria Luisa: Gamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom. [2021]
Kristiansen, Soeren: Severin-Nielsen, Majbritt Kappelgaard: Adolescent gambling advertising awareness: A national survey. [2021]
Gomez-Gonzalvo, Fernando: Devis-Devis, Jose: Molina-Alventosa, Pere: Video game usage time in adolescents' academic performance. [2020]
Webb, Alice (Mitarb.): Skov Hansen, Morten (Mitarb.): Nakamura, Takako (Mitarb.): Malabar, Marney (Mitarb.): Simensky, Linda (Mitarb.): Duhalde, Aldana (Mitarb.): Changing media landscapes – How do public broadcasters worldwide react to these changes? [2020]
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