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Ergebnisse:
KB&B - Family Marketing Experts, Hamburg (Hrsg.): Studie: Kinder, Eltern und Gaming 2025. [2025]
Raz, Gal: Davidovitch, Shiri: Halevi, Mor: Zuckerman, Maya: Ben-Haim: Yael: u.a.: Impact of movie and video game elements on tic manifestation in children. [2024]
Bourha, Dimitra: Hatzigianni, Maria: Sidiropoulou, Trifaini: Vitoulis, Michael: Views of parents on using technology-enhanced toys in the free play of children aged one to four years. [2024]
Pitt, Hannah: MacCarthy, Simone: Randle, Melanie: Daube, Mike: Thomas, Samantha L.: Young people's views about the use of celebrities and social media influencers in gambling marketing. [2024]
Swart, Joelle: Stegeman, Hanne: Frowjin, Lucy: Broersma, Marcel: The paradox of play: How Dutch children develop digital literacy via offline engagement with digital media. [2024]
Kammerl, Rudolf: Potzel, Katrin: Wartberg, Lutz: Erkenntnisse zur Entwicklung exzessiver Internetnutzung und zur Gaming Disorder. [2023]
Scrivner, Coltan: Andersen, Marc Malmdorf: Schjodt, Uffe: Clasen, Mathias: The psychological benefits of scary play in three types of horror fans. [2023]
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