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Ergebnisse:
Mulcahy, Rory Francis: Zainuddin, Nadia: Russell-Bennett, Rebekah: Transformative value and the role of involvement in gamification and serious games for well-being. [2020]
De Cock, Rozane: Zaman, Bieke: Van Mechelen, Maarten: Huyghe, Jonathan: Early gambling behaviour in online games. Parental perspectives vs. what children report. [2018]
Jolie, Susan: Katzky, Uwe: Bredl, Klaus: Kappe, Frank: Krause, Dirk: Simulationen und simulierte Welten. Lernen in immersiven Lernumgebungen. [2011]
Mahon, Jennifer: Bryant, Bobby: Brown, Ben: Kim, Miran: Using Second Life to enhance classroom management practice in teacher education. [2010]
Kerres, Michael: Bormann, Mark: Vervenne, Marcel: Didaktische Konzeption von Serious Games: Zur Verknuepfung von Spiel- und Lernangeboten. [2009]
Kirkpatrick, Graeme: Lancaster, Guy: Wilson, John W.G.: (Student) life's a game: personal development planning as an interactive simulation. [2008]
Gnambs, Timo: Strassnig, Barbara: Experimentelle Online-Untersuchungen. [2007]
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