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Ergebnisse:
Ruiz-Banuls, Monica: Gomez-Trigueros, Isabel Maria: Rovira-Collado, Jose: Rico-Gomez, Maria Luisa: Gamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom. [2021]
Koebe, Kristina: Hage, Eileen: von Brand, Tilman: YouTube als Materialfundus fuer historisches Lernen im Deutschunterricht. [2021]
Su, Jun-Ming: Yang, Yi-Ching: Weng, Tzu-Nin: Li, Meng-Jhen: Wang, Chi-Jane: A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing. [2021]
Berger, Sonja: Esterl, Nadine: Beier, Johanna: Debold, Christine: Interaktive Online-Workshops, Escape-Games, Rollenspiele. Potenziale medienpaedagogischer Online-Lernraeume. [2021]
Meyer, Marisa: Zosh, Jennifer M.: MacLaren, Caroline: Robb, Michael: MacCaffery, Harlan: u.a.: How educational are "educational" apps for young children? App store content analysis using the Four Pillars of Learning framework. [2021]
Hipp, Daniel: Gerhardstein, Peter: Zimmermann, Laura: Moser, Alecia: Taylor, Gemma: Barr, Rachel: The dimensional divide: Learning from TV and touchscreens during early childhood. [2017]
Zosh, Jennifer M.: Lytle, Sarah Roseberry: Golinkoff, Roberta Michnick: Hirsh-Pasek, Kathy: Putting the education back in educational apps: How content and context interact to promote learning. [2017]
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