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Ergebnisse:
Miles, Prue: Boltin, Kylie: Creation and use of SBS's The Boat [2024]
Xu, Ying: Levine, Julian: Vigil, Valery: Ritchie, Daniel: Zhang, Shan: u.a.: Interaction with a television character powered by artificial intelligence promotes children's science learning. [2023]
Xu, Ying: He, Kunlei: Levine, Julian: Ritchie, Daniel: Pan, Zexuan: u.a.: Artificial intelligence enhances children's science learning from television shows. [2023]
Koebe, Kristina: Hage, Eileen: von Brand, Tilman: YouTube als Materialfundus fuer historisches Lernen im Deutschunterricht. [2021]
Meyer, Marisa: Zosh, Jennifer M.: MacLaren, Caroline: Robb, Michael: MacCaffery, Harlan: u.a.: How educational are "educational" apps for young children? App store content analysis using the Four Pillars of Learning framework. [2021]
Berger, Sonja: Esterl, Nadine: Beier, Johanna: Debold, Christine: Interaktive Online-Workshops, Escape-Games, Rollenspiele. Potenziale medienpaedagogischer Online-Lernraeume. [2021]
Su, Jun-Ming: Yang, Yi-Ching: Weng, Tzu-Nin: Li, Meng-Jhen: Wang, Chi-Jane: A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing. [2021]
Ruiz-Banuls, Monica: Gomez-Trigueros, Isabel Maria: Rovira-Collado, Jose: Rico-Gomez, Maria Luisa: Gamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom. [2021]
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