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Ergebnisse:
Schwarzer, Clarissa: Grafe, Nico: Hiemisch, Andreas: Kiess, Wieland: Poulain, Tanja: Associations of media use and early childhood development: cross-sectional findings from the LIFE child study. [2022]
Tiraboschi, Gabriel Arantes: West, Greg L.: Boers, Elroy: Bohbot, Veronique D.: Fitzpatrick, Caroline: Associations between video game engagement and ADHD symptoms in early adolescence. [2022]
Nilsson, Anders: Rosendahl, Ingvar: Jayaram-Lindstroem, Nitya: Gaming and social media use among adolescents in the midst of the COVID-19 pandemic. [2022]
Cross, Liam: Kaye, Linda K.: Savostijanovs, Juris: MacLatchi, Neil: Johnston, Matthew: u.a.: Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. [2022]
Kim, Dongil: Nam, JeeEun Karin: Keum, Changmin: Adolescent Internet gaming addiction and personality characteristics by game genre. [2022]
Cai, Xiaowei: Cebollada, Javier: Cortinas, Monica: From traditional gaming to mobile gaming: Video game players’ switching behaviour. [2022]
Cabeza-Ramirez, Luis Javier: Munoz-Fernandez, Guzman Antonio: Santos-Roldan, Luna: Video game streaming in young people and teenagers: Uptake, user groups, dangers, and opportunities. [2021]
Niiranen, Janette: Kiviruusu, Olli: Vornanen, Riitta: Saarenpaeae-Heikkilae, Outi: Paavonen, E. Juulia: High-dose electronic media use in five-year-olds and its association with their psychosocial symptoms: a cohort study. [2021]
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